Alright hello guys, nice to see you've made it here. It has come upon me that a few times, for the several weeks, months, I've invited people to play games, Co-op on csgo (private servers with the workshop maps), H1Z1 (not many people in this community owns it), Rocket League and HungerGames and also in CSGO something called Popflash, where you setup a server from a site and play against eachother, competetive 5v5! I enjoy this a lot, and my thought was this.
On saturday eve (or friday making a vote) we will get together in our teamspeak. We will set a time from where we start this gaming eve, and will decide what we want to play! My own suggestions are the following:
HungerGames (on a random empty HG server, I will find one DW.)
Popflash 5v5 (clwo people only that'd say ofc.)
JailBreak (ofcourse guys, we need to play that together and so haha.)
Co-op missions using workshop maps (Don't know if any new ones will be released by then, but I still have a few that I didn't play.)
And at last, later on the eve/night, we could play Cards Against Humanity or something like that! (spent always wanted to but it never happened so let's do it now!)
I will update this thread in the upcoming day (tomorrow) and will fix some server and so depending on what you guys want to play! I will make a strawpoll, one for the day and one for the game interests!
Got any questions/suggestions on games we could play? Just name it here!
Oh and btw, thank you guys for taking the time to read this, I just really love the eve's we've got together with specially raiding on empty HG servers to play with the CLWO crew and also Coop maps, thank you!
Added a new rank: Senior Moderator (click me for the ranks overview)
Senior Moderator is a new rank for veteran moderators that cannot get promoted to admin for various reasons (usually playtime/history of shit) it is basically a copy of admin (same permissions/same immunity) and should be seen as the admin rank hierarchy based. it's on par with senior admin, but for moderators
changed functions to work with friendly fire. (tank / dart gun / heavy / etc...)
made !w make the warden blue, (no need to unwarden & rewarden)
Added weapon removal on tanks.
added !hns command to play hide and seek.
added psay and /msg again.
added menu reprints if you add an argument to !reprint, eg: !reprint ayylmao or !reprint menu
made teambans & teamlocks fall back to staff only CT when the database is offline.
added freeday command that auto revokes when you rebel.
added free day time tracking
added @fd @!fd
added @tank @!tank
added @heavy @!heavy
added @random @randomt @randomct
added staff printing if someone kills a free day
added /r (reply) to reply to your last sender
you can disable beeping sounds of private messages in !settings
guns that have no ammo will turn green now.
Prevented double warden. (thanks sourcecode)
added tank time tracking
fixed false time reporting by freeday & tank time
Added sm_targets to get a list of all the existing targets (@xxx)
[If you are staff, make sure you understand what this is,read it twice]
I worked on an experimental feature that I call: Slot targets.
There are 2 slot types:
Time slots (@tx1/2/3/4/....) Player slots (@px1/2/3/4/....)
Basically, every time a prisoner dies, it will save him into a slot, if after 5 seconds a new prisoner dies he will be put into a new slot.
Same goes for player slots, if x kills a prisoner the kill of x will be put into slot 1, if y kills a player he will be put in slot 2, if x kills another player (within 7 seconds) it will put this player back into slot 1.
What the did I just read? I will give an example.
John goes on a killing spree (freekilling) kills 5 people & disconnects. Alfred legitimately killed a guy while the killing spree happened.
now our staff has to do !reprint and figure out who to respawn.
The new system allows you to simple use a single command to respawn all the freekills by john.
**** Non red kill by [John] on [player1] @tx1 @px1
**** Non red kill by [John] on [player2] @tx1 @px1
**** Non red kill by [John] on [player3] @tx1 @px1
**** Non red kill by [John] on [player4] @tx1 @px1
**** Non red kill by [Alfred] on [player5] @tx1 @px2
**** Non red kill by [John] on [player6] @tx2 @px1
As you can see, using the time slots (@tx1) would not respawn all the freekills by John and it would respawn a legit kill by alfred, this is when you can use the player slots.
!respawn @px1 would respawn all the kills by john.
You get it? I think this is VERY useful.
(also, if it says @px-1 or @tx-1 don't use them, its a bug I have to figure out)