Updated the deathlog with some useful information.
**** Non red kill by [xxxxxxx ] on [xxxxxxx ] stack frozen_time last_jump last_pickup facing[E - 098°]
stack[x] == The amount of players this player was stacked with on his death.
frozen_time[x] == The amount of seconds this player was frozen upon his death.
last_jump[x] == The amount of seconds since the player jumped.
last_pickup[x] == The amount of seconds since the player picked up a weapon.
facing[x] == The direction the player was facing upon his death.
a note on last_pickup time:
if the player picks up an awp, throws it away the time will be very high, this log is to figure out how long someone had a gun on him after like restricting weapons & prisoners keep throwing weapons to each other.
So player gets dropped a weapon -> time reset to 0.
You can now specate bugged players with