Little update on something that I have been working for a little while,
You know when you put T's into cellmedic? and that one guy always throws a lootpackage to block the entire team from leaving? yes, those times are now past us.
Introducing the warden teleporter.
For those wondering, yes things like portal work too ;)
A warden can request access to the sm_wtp command.
If the player is aware of the rules/limitations of the warden TP, a staff member may grant access towards it by using sm_givewtp <target> [0|1] (or revoke the permission).
Once you have access towards the warden teleporter you may do sm_wtp
Look at a location and press your inspect weapon button (spawn arrow) this will place an entrance
Look at a location and press your inspect weapon button (spawn arrow) this will place an exit.
At any time the warden can type sm_wtp to disable those teleporters (or a staffmember can type sm_killwtp incase of misuse/others)
The telporters itself speak for themselves, jump into the entrance -> get teleported to the exit.
Rules: Some important rules to be taken into consideration
You may not use the teleporter to escape/exploit/get into things of the map you should not get access to.
You may not use the teleporter to get into areas closed by doors/vents/secrets.
You may not use the teleporter to bypass rebelling (example: setting a teleporter in clouds maincell area to extreme climb)
You may not use the teleporter to travel over big parts of the map
You may use the teleporter for anything involving deathwishes (get quicker to medic, get to s4s quickly). (basically speed up the LR process)
You may use the teleporter to get prisoners out of shit positions
You may use the teleporter to get anyone out of map bugs
You may use the teleporter to chain up games. (example: the exit of easy climb to the start of hard climb)
You may use the teleporter in combination with trivia
You may not use the teleporter to kill people.
You may not use the teleporter to flush out rebellers.
You may not use the teleporter to make prisoners rebel
You must clearly state where the teleporter is leading to
You may not use the teleporter to get guards into better positions.
You may use the teleporter to speed up slow games (example: create shortcuts in bhop, teleporter to highest diving board)
You may not use the teleporter to trap prisoners within and infinity loop.
You may not use the teleporter to get prisoners into "stuck" positions unless clearly stated. (example: exit into deathrun without the prisoners knowing)
You may not put a teleporter into a path that forces prisoners to take it.
You may not use a teleporter to get winners away from games to prevent cheating.
As a general rule the teleporter may only be used to: help stuck prisoners/chain up games/speed up games/speed up the LR process
If you are staff on jailbreak, and you see any abuse/illegal/misuse of the teleporter quickly execute (sm_killwtp) and revoke the wardens permission. (sm_givewtp <#target|name> 0)
At the end of every round all permissions / teleporters get removed/revoked.
Fixed the PM system from not blocking spammers (thanks @ALexandeR)
Fixed cloak sounds from triggering in specator.
Added sm_taunt for donators.
Fixed an integer printing issue on rebeller time (thanks @IAmFat)
Added wardenball to change color every second if random ball color is selected.
Reworked some of the text messages on the rebelling system (Thanks @Thomazz)
Brand new !calladmin system (Thanks @Thomazz for the idea)
Fixed a shit bug with the elephant gun allowing it to fire without bullets (Thanks @Sharc & @Rickerd1234)
Changed the cloak sound of the stealth module to be only audible to the diver
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