you may have noticed, that some of our members started steam hate group against our other member. CLWO is non-hateful, non-toxic friendly community, and we want to keep it that way.
Founders and members of that steam group broke following general community rules:
Quote:3. Harassing our community members, via our services/servers and outside our services/servers is not allowed.
Quote:9. Do not make any jokes about anyone in the community with the intention of demeaning them or worse.
We take this very seriously, but since this is the first case we are solving, we decided for these punishments:
D4VY(STEAM_0:0:94993948) - group founder - 3 days ban
YoutubeSimGraphics (STEAM_0:0:46580182) - group moderator - 3 days ban
Haram-Bae (STEAM_0:1:42451246) - group member 1 day ban
Kyou (STEAM_0:0:76406023) - group member 1 day ban
StaN (STEAM_0:0:103060721) - group member 1 day ban
Almhof (STEAM_0:1:169032762) - group member 1 day ban
F15H (STEAM_0:0:144850967) - group member 1 day ban
Dylan (STEAM_0:1:176997914) - group member 1 day ban
DeWildeVis (STEAM_0:0:105946039) - group member 1 day ban
Bart (STEAM_0:0:150706899) - group member 1 day ban
Sini Huang (STEAM_0:0:139708271) - group member 1 day ban
Mashmello (STEAM_0:1:148707615) - group member 1 day ban
Farron089 (STEAM_0:0:71157654) - group member 1 day ban
We are deeply disappointed with acting of those players, some of them were even in consideration for informers. Also they should consider them self very lucky, punishments are really low, and next time they will be much bigger.
We recommend to all players and community members to leave any other groups that are violating the community rules. We won’t search for any similar groups in next 24 hours, but after that, zero tolerance policy will be held.
Our staff has the ability to mute players for extended times from now on :)
The old mute functionality is unchanged, meaning: sm_mute @t; sm_unmute @t;
Will put a temp mute on the target which will expire whenever another plugin removes the mute. (voice nuke/sparta day/nelly/!m)
But adding time to the mute command will issue a timed mute. sm_mute junior [0-30]
Being on mute will not allow the person to join the guard team.
with sm_mutes you can get an overview of the current mutes
Removed weapon_x from the give messages, it will now show 'X gave Y awp' instead of 'X gave Y weapon_awp'
Fixed !MySkins from replacing a revolver with a deagle
Added @donators & @!donators (requested by IAmFat)
Fixed props from rotating, but not spawning in the rotated position
Changed the taser to have uses bullets.
Reduced bullet crack/thumps limit played from 64 to 16.
Reduced sound overload prevention from 20 to 5
Warden & staff can now do !revoke to auto revoke free days.
The warden will get a message telling he can revoke the free days.
Fixed donator arrow on sen moderators not working (thanks Teamkiller)
Added 'random' to sm_give, so from now on you can do sm_give @t random
Changed teamlock rounds descriptions
Increased autolocking punishments to 15,30,50 rounds.
Increased probation time to 100 rounds. (so every 15th teamlock you get a 100 round teamlock) (thanks MrGibbyGibson)
Changed warden bananas from colliding
Fixed an exploit where prisoners could spawn in armory
Fixed sm_respawnex respawning people in spectator team.
Last Guard gets wallhack for 10 seconds per alive player.
Last Guard HP is dynamic now, based on the amount of remaining players (75HP per alive prisoner)
Prevented IED's from being pushed with 'use'
Increased mine explosion range/damage
Every entity spawned will get killed after 10 minutes. this to prevent warm up sessions from crashing
Newer players <180 minutes, will show up yellow ingame
Added a more generic sm_locks to see why a player is locked from ct.