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I've implemented an automatic (no staff involved) warning system that will punish you with teamlocks if you exceed the warning limit.
There are 3 warning levels you can fill up with warnings
minor or low warnings
average or normal warnings
major or high warnings
*these are only for guards
By doing any of these actions you will increase your warning level.
Damaging fellow guards
Gun planting guns
Shooting suicide bombers and kill a friendly
Shooting in stacks
Not claiming warden before 9:00
Not claiming warden and giving everyone global freeday
Spraying CT's to troll them
Killing a CT
Opening cells without warden
The warnings will decay over time and will let you know at the end of the rounds every now and then.
If you have suggestions on what else to warn people for, let me know!
Other changelog -Added bait detection. (still work in progress) -When last guard window gets ignored, force last guard to be denied. -Added slapping to warnings -Removed STAMM and replaced it with my own playtime tracking stats -Added sm_playtime -last guard will ignore low playtime. -freeze time (fz[x]) removes 1 second to get more accurate times -added website removal in names
-added lcrh (last crouch) -hns no longer removes suicide bomb. -added new player notifications -added 2 new settings in !settings to control the new player notifications -Force new player info (!settings) forces you to see the new info messages. -Disable new player info (!settings) allows you to disable the messages. -updated automated lock messages for staff, "we suggest a lock on x"
Alright hello guys, nice to see you've made it here. It has come upon me that a few times, for the several weeks, months, I've invited people to play games, Co-op on csgo (private servers with the workshop maps), H1Z1 (not many people in this community owns it), Rocket League and HungerGames and also in CSGO something called Popflash, where you setup a server from a site and play against eachother, competetive 5v5! I enjoy this a lot, and my thought was this.
On saturday eve (or friday making a vote) we will get together in our teamspeak. We will set a time from where we start this gaming eve, and will decide what we want to play! My own suggestions are the following:
HungerGames (on a random empty HG server, I will find one DW.)
Popflash 5v5 (clwo people only that'd say ofc.)
JailBreak (ofcourse guys, we need to play that together and so haha.)
Co-op missions using workshop maps (Don't know if any new ones will be released by then, but I still have a few that I didn't play.)
And at last, later on the eve/night, we could play Cards Against Humanity or something like that! (spent always wanted to but it never happened so let's do it now!)
I will update this thread in the upcoming day (tomorrow) and will fix some server and so depending on what you guys want to play! I will make a strawpoll, one for the day and one for the game interests!
Got any questions/suggestions on games we could play? Just name it here!
Oh and btw, thank you guys for taking the time to read this, I just really love the eve's we've got together with specially raiding on empty HG servers to play with the CLWO crew and also Coop maps, thank you!
Added a new rank: Senior Moderator (click me for the ranks overview)
Senior Moderator is a new rank for veteran moderatorsÂ that cannot get promoted to admin for various reasons (usually playtime/history of shit) it is basically a copy of admin (same permissions/same immunity) and should be seen as theÂ admin rank hierarchy based. it's on par with senior admin, but for moderators
changed functions to work with friendly fire. (tank / dart gun / heavy / etc...)
made !w make the warden blue, (no need to unwarden & rewarden)
Added weapon removal on tanks.
added !hns command to play hide and seek.
added psay and /msg again.
added menu reprints if you add an argument to !reprint, eg: !reprint ayylmao or !reprint menu
made teambans & teamlocks fall back to staff only CT when the database is offline.
added freeday command that auto revokes when you rebel.
added free day time tracking
added @fd @!fd
added @tank @!tank
added @heavy @!heavy
added @random @randomt @randomct
added staff printing if someone kills a free day
added /r (reply) to reply to your last sender
you can disable beeping sounds of private messages in !settings
guns that have no ammo will turn green now.
Prevented double warden. (thanks sourcecode)
added tank time tracking
fixed false time reporting by freeday & tank time
Added sm_targets to get a list of all the existing targets (@xxx)