Slot based target filters
If you are not staff, no point in reading.
[If you are staff, make sure you understand what this is,read it twice]
I worked on an experimental feature that I call: Slot targets.
There are 2 slot types:
Time slots (@tx1/2/3/4/....)
Player slots (@px1/2/3/4/....)
Basically, every time a prisoner dies, it will save him into a slot, if after 5 seconds a new prisoner dies he will be put into a new slot.
Same goes for player slots, if x kills a prisoner the kill of x will be put into slot 1, if y kills a player he will be put in slot 2, if x kills another player (within 7 seconds) it will put this player back into slot 1.
What the did I just read? I will give an example.
John goes on a killing spree (freekilling) kills 5 people & disconnects.
Alfred legitimately killed a guy while the killing spree happened.
now our staff has to do !reprint and figure out who to respawn.
The new system allows you to simple use a single command to respawn all the freekills by john.
**** Non red kill by [John] on [player1] @tx1 @px1
**** Non red kill by [John] on [player2] @tx1 @px1
**** Non red kill by [John] on [player3] @tx1 @px1
**** Non red kill by [John] on [player4] @tx1 @px1
**** Non red kill by [Alfred] on [player5] @tx1 @px2
**** Non red kill by [John] on [player6] @tx2 @px1
As you can see, using the time slots (@tx1) would not respawn all the freekills by John and it would respawn a legit kill by alfred, this is when you can use the player slots.
!respawn @px1 would respawn all the kills by john.
You get it? I think this is VERY useful.
(also, if it says @px-1 or @tx-1 don't use them, its a bug I have to figure out)