Automatic warning system
I've implemented an automatic (no staff involved) warning system that will punish you with teamlocks if you exceed the warning limit.
There are 3 warning levels you can fill up with warnings
- minor or low warnings
- average or normal warnings
- major or high warnings
*these are only for guards
By doing any of these actions you will increase your warning level.
- Damaging fellow guards
- Gun planting guns
- Shooting suicide bombers and kill a friendly
- Shooting in stacks
- Not claiming warden before 9:00
- Not claiming warden and giving everyone global freeday
- Spraying CT's to troll them
- Killing a CT
- Opening cells without warden
The warnings will decay over time and will let you know at the end of the rounds every now and then.
If you have suggestions on what else to warn people for, let me know!
-Added bait detection. (still work in progress)
-When last guard window gets ignored, force last guard to be denied.
-Added slapping to warnings
-Removed STAMM and replaced it with my own playtime tracking stats
-last guard will ignore low playtime.
-freeze time (fz[x]) removes 1 second to get more accurate times
-added website removal in names
-added lcrh (last crouch)
-hns no longer removes suicide bomb.
-added new player notifications
-added 2 new settings in !settings to control the new player notifications
-Force new player info (!settings) forces you to see the new info messages.
-Disable new player info (!settings) allows you to disable the messages.
-updated automated lock messages for staff, "we suggest a lock on x"
“Never underestimate the power of stupid people in large groups.” ― George Carlin
“Any fool can write code that a computer can understand. Good programmers write code that humans can understand. ― Martin Fowler
“I have no special talent. I am only passionately curious. ― Albert Einstein.