09-10-2016, 01:32 PM
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09-10-2016, 03:46 PM
(This post was last modified: 09-10-2016, 03:55 PM by TeamKiller.)
Oh, basically you just don't understand that rule. Community is not supporting any kind of gambling. On other side, it's really not harmful I think.
BTW this section is for rule's discussion/suggesting only, for your suggestion, I recommend making another topic for it in the appropriate section .
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09-10-2016, 04:59 PM
09-10-2016, 05:00 PM
if you rdm you wont get slayed you will lose 35 karma :3
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09-10-2016, 05:21 PM
(09-10-2016, 05:00 PM)youtubesim Wrote: if you rdm you wont get slayed you will lose 35 karma :3 Don't really like this idea, I prefer the current one of asking the victim whether they want you slain or not. Also 35 karma is too much to lose, especially since you start with 100, let's say you accidently shoot an innocent who walked into your shot, puts you in 65. This means 2 more rdms and you're banned. ![]() Thanks given by: Phire , Aleksander
09-11-2016, 05:16 PM
From YouTubeSim:
(21-08-2016, 05:26 PM)Popey Wrote:so you're allowed to damage other traitors for self-defence? :o That's a very good point! Rules editted.
Gallois’ Revelation: If you put tomfoolery into a computer, nothing comes out but tomfoolery. But this tomfoolery, having passed through a very expensive machine, is somehow enobled, and no one dares to criticize it.
27-01-2017, 09:43 PM
A new map for TTT has introduced 'Traitor Traps' to CS:GO. This map is the first that I know of to include these.
Traitor Traps could bring up a few new problems. Im sure theres going to be many new maps with traitor traps as they are so cool to use and my next maps will have them in. fwdsf Problem 1: Killing other traitors on purpose or accidentally (but this falls under "Do not damage or kill other traitors") Problem 2: These buttons can be pressed by any traitor anywhere on the map as long as the button is in sight. This could make an innocent believe another innocent pressed the button and is a traitor. I recommend a rule that means ''you cannot kill someone if you think they used a traitor trap. These traitor traps can be used by a traitor from anywhere on the map. idk just seems like maybe we need that new rule. hope i explained correctly. i suck at explaining things >_<
Point 1 pretty much covered in the rules, however for point 2, there's no way of preventing it, we either make a rule that says "You may not kill someone based on believing he activated a trap." Which pretty much will have people activating traps in front of innocents while innocents knowing they're traitors and can't kill them or opposite and end up rdming them (terrible idea.)
Or having a rule such as "If you see someone activating a traitor trap, you may kill them, however you have to be 100% sure it was that person." Once again could be horrible for staff members to deal with cases of rdms without them knowing if it was true that they activated those traps or not, unless @MrGibbyGibson adds a thing for staff to be able to see which traitor activated which trap (bit like the cell button thing on jb). ![]()
28-01-2017, 04:27 PM
Quote:while innocents knowing they're traitors and can't kill themThis happens with me anyway though lol. If it says in the /logs who pressed the buttons thats fine but still could fall under RDM's. You can press buttons from anywhere on the map as long as u can see it so really, unless its a 1v1 you cant know who pressed it.
30-01-2017, 12:03 AM
1 IDIOTIC thing is the "T bait warning one". How do you know they werent going to kill you? I know its not a rule but something implied by plebs, but its retarded when someone is going to get killed but all they do is say that. It's literally allowing the traitor to have 3 chances to kill them. If you dont know what I mean, I'll show you in-game
30-01-2017, 03:03 AM
(30-01-2017, 12:03 AM)iiDesigns {new} Wrote: I know its not a rule but something implied by plebs If I understand you, the rule for Traitor Baiting is this: If you see someone doing something listed under the "Traitor Baiting" section, you may warn them to stop and if they don't you may kill them. When I joined the Server I learned to give 3 warnings as i've never played CS:GO TTT. This is false and the rules suggest only 1 warning but 3 warnings is what the players on the server default to and I mostly stick by it. This rule is not to be mistakened with this 'Traitorous Acts' rule. Killing, damaging, or shooting around another player. Pretty much, if I see a bullet come near me I kill the person who shot instantly while saying "KOS (name)". I personally don't give a traitor a few chances to kill me but im sure that new players would. Preharps we should spend time updating TTT rules next Staff meeting and maybe the staff meeting after?
The rules are straight forward, you shoot around a person = traitor act and you're dead.
Shooting in random direction = warning them, they do it again, kill them. There are a few people who will get mixed up with the rules and end up making their own version of a rule, that's where I expect from you guys to correct them using the rule page. ![]()
01-10-2017, 12:45 PM
Innocent / Detective Rules:
... 7. You are not allowed to KOS someone based on location, weapon, skin, pet or other cosmetic feature. Can this rules be looked at again in a TTT Meeting? Poll/ discussion going on a.t.m. (here)
27-07-2018, 04:25 PM
Pls add a Rule, that not identifying a body is a Traitorous act... ( They have to 100% see it, maybe say that they should identify it, and if he wont u can kill him. WITHOUT WARNINGS )
Innocent is suuper boring, since u cant really kill any Traitor even if they stand right behind u and kill like 4 People. and maybe make the EXP you get for Unidentified bodies at the end of the round higher, so the Traitors can gamble , if they want to Identify them or not. Yes i know it will get messy for the first week with a new Traitorous act Rule, but in the long term its gonna be way more fun to play. Because the Traitors have soooo much "Free Space" to not getting killed
Okay so i REALLY think that using logic should be allowed to a certain degree. i will outline how this won't change the game and number of rdms but will improve it and give the innocents more of a chance against the traitors.
For example earlier today i had just killed Dog a second before Anne came round a corner. she heard me kill him, it was only me around the corner yet because she didn't SEE me do it, she wasn't allowed to kill me. i was jumping all around her saying "you cant kill me haha you didn't see it haha" i think in this scenario when it's beyond reasonable doubt that i was a traitor she should have been allowed to open fire on me without kosing me. obviously at the current time that would have been an acceptable kill anyway because i was inferring that it was me who had killed him but in my suggestion if she had come round the corner and heard the firing and seen someone die she could have shot me first then confirmed the body, If you do end up rdming by accident in this situation you should still slay yourself. though this is less likely to happen because often an innocent will say on mic "KOS X KOS X" and or instantly confirm the body as a traitor if they dont have a mic. Example 2, T's are able to get incredibly close to innocents without being shot at, this then gives them an insane advantage and often unbeatable edge when they do start firing. i'd like to suggest that if someone comes close to you and looks like they're going to shoot you, it shouldn't count as an rdm if they you shoot them. Innocents wont look like they are going to shoot you and will be talking anyway as well as generally acting innocent and it makes traitors have to plan their moves more carefully rather than just getting close to someone and shooting them. i would say though that sometimes 2 innocents have a standoff and in this situation there may occur an rdm but then again they could both offer to be tazed so it would be sorted out there too. example 3, i watched a person on a roof shoot an awp. i was hovering on them and could see their name. i followed where they had shot to and there was a dead innocent, but because he had gone out of my sight i wasn't allowed to kos the person i watched shoot this person. this should logically be allowed to kos them. Yes you can be wrong but if they are innocent they can be offered to get tazed and an innocent wouldn't have rdm an innocent anyway, and if they are a T then they should have been more careful about who they shoot and when. t's shouldn't be brash they should be subtle. all these situations let you shoot a person as long as you have beyond a reasonable doubt that it is them, yes some rdms may occur but that is part of the game and the traitors could use some of my suggestions to their advantage where they lose some of the advantage they had before. I do not say that we should just let anyone shoot anyone, rdming would still be banned under my suggestion but so long as someone has a reasonable doubt someone is a traitor they should be free to shoot them. here are how it can be worded as a rule. If you confirm someones name and have seen them shoot in a direction and confirmed that there is an innocent body where they were shooting you are allowed to KOS that person until they otherwise prove their innocence. If a player is acting suspicously around you (for example getting close, aiming towards you generally looking like they are about to kill you) then you may shoot them, this does not mean you can shoot anyone who gets near you full stop. for t's you should be more subtle about your kills. If you hear shooting and a death from just outside an area (example - behind a door) , and nobody has confirmed the body nor spoken on mic about it and kos'd someone then upon entering the area, as long as there is only one person there with a dead body/s, you may fire upon them. it is suggested however before entering the room to ask them to identify the body to reduce any un-neccesary rdms and further confirm beyond a reasonable doubt that they are a traitor. if they do not comply with identifying the body then they are acting traitorous anyway and must either comply to a taze or get shot. obviously this can be refined and i have probably missed some scenarios but this levels the playing field a lot more between innocents and traitors.
quack
Thanks given by: MusicManiac , Niel , Positivity :))
23-08-2019, 09:00 PM
(This post was last modified: 23-08-2019, 09:04 PM by MusicManiac.)
Will not happen, read this as an example of previous try to allow people to use logic on server.
They could just allow logic to be used and prolong slay to specban for like idk 5-10 min in you falsely kos based on logic, but yknow, they are not doing it, so have fun playing on role-play server that denies you making conclusions based on iron-proof evidence ![]() JB suggestions (clickable links): [CT] Prisoner Counter, [CT] Wardenbadges Box, [Global] Not-consecutive /daily progress ||| bump any of them if you feel like they are good. Implemented (links as well): [T] Multiple Stoves in inventory, [UI] Notification when FD is killed, [T,UI]More info when crafting, [CT, Settings] Automatically claim elegun JB guide: Warning Shots (clickable) Other stuff: My resignation thread | My Steam Profile | Poggers ![]()
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Thanks given by: will5023 , Positivity :))
23-08-2019, 09:26 PM
I would happily accept a one round time out for being wrong on a logic kill. it would stop rdms but allow you to use logic to at least kill people who are obviously bad rather than wait till they try to kill you or you directly see them doing something bad
quack
Thanks given by: Niel
23-08-2019, 11:53 PM
(23-08-2019, 09:26 PM)will5023 Wrote: I would happily accept a one round time out for being wrong on a logic kill. it would stop rdms but allow you to use logic to at least kill people who are obviously bad rather than wait till they try to kill you or you directly see them doing something badWhat...??? no xD if u wanna do it like that u can just go afk then, and wait until the bad T dies/kills every1..
For as long as I've been playing on TTT the rules were and always have been that logic is not allowed. I'm aware that some players that played much before I did remember a time when logic was allowed, but that is not longer the case
https://clwo.eu/thread-1614.html 29-07-2018, 07:14 PM "Killing based on logic has now been removed, by popular consensus." We tried it before Spoiler: It didn't work This discussion always pops up and staff and player consensus is always the same - No logic allowed. Regardless of how we try to spin it or implement it - people like the way the server is. Yes, maybe, perhaps now that things have changed with items being removed and the playerbase changing this discussion may in future actually go somewhere, but currently there's minimal push to change the server rules.
~ Dog, TTT Senior Administrator and Professional idiot
Thanks given by: Tomahawk
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