29-04-2017, 05:27 PM
(This post was last modified: 18-05-2018, 11:51 PM by Square Play'n.)

Because the majority of the players still don't fully understand how the loot system works, ill explain it in here.

Every time a guard gets killed

The guard will drop a loot bag depending on how the guard was killed:

This is an example of a perfect kill (knife back stab) will use the full range from junk to legendary

The sloppier the kill, the shittier the drop will be (like it will only drop from junk to masterwork)

The max amount of loot per raw per rarities are:

Once you grab a bag it will determine the amount of loot for each of the raw resources:

The way it will do this is by container chances, meaning per raw you have a % percent of getting a certain container chance, the numbers are like this:

the numbers behind the amounts are percentages of loot to keep from the total:

Based on that container score, it will assign you loot depending on how much stuff is in the loot bag based on its rarity.

So recapping where we are so far:

This is the loot you can get from each rarity with each container chance

I've added some command ingame which you can use to see how the system performs

sm_lucktest

sm_lucktest2

Example of sm_lucktest

I hope this clears some stuff up.

Nilo.

Every time a guard gets killed

The guard will drop a loot bag depending on how the guard was killed:

This is an example of a perfect kill (knife back stab) will use the full range from junk to legendary

The sloppier the kill, the shittier the drop will be (like it will only drop from junk to masterwork)

- Legendary 1% chance

- Ascended 3% chance

- Exotic 5% chance

- Rare 10% chance

- Masterwork 10% chance

- Fine 11% chance

- Basic 20% chance

- Junk 40% chance

The max amount of loot per raw per rarities are:

- 5 for Junk

- 10 for Basic

- 20 for Fine

- 50 for Masterwork

- 60 for Rare

- 80 for Exotic

- 120 for Ascended

- 150 for Legendary

Once you grab a bag it will determine the amount of loot for each of the raw resources:

- Gold

- Iron

- Silver

- Copper

- Platinum

- Phosphorus

- Penicillin

- Fiber

The way it will do this is by container chances, meaning per raw you have a % percent of getting a certain container chance, the numbers are like this:

- All 1% chance

- Plentiful 1% chance

- Lots 3% chance

- Many 5% chance

- Normal 10% chance

- Few 20% chance

- Little 30% chance

- Nothing 30% chance

the numbers behind the amounts are percentages of loot to keep from the total:

- 0.0% for Nothing

- 15.0% for Little

- 30.0% for Few

- 45.0% for Normal

- 60.0% for Many

- 75.0% for Lots

- 90.0% for Plentiful

- 100.0% for All

Based on that container score, it will assign you loot depending on how much stuff is in the loot bag based on its rarity.

So recapping where we are so far:

- You kill a guard.

- The guard drops a loot bag having a certain rarity

- You grab the loot bag

- It will generate loot for you for each of the 8 raw materials

- For each material you will get a container chance

- Based on the container chance of the raw, and the quality of the bag, you will receive your loot (8 times, for all the raws)

This is the loot you can get from each rarity with each container chance

- Showing contents for Junk
- Nothing Â Â Â gave 0

- Little Â Â Â gave 0

- Few Â Â Â Â Â gave 1

- Normal Â Â Â gave 2

- Many Â Â Â Â gave 3

- Lots Â Â Â Â gave 3

- Plentiful Â gave 4

- All Â Â Â Â Â gave 5

- Nothing Â Â Â gave 0
- Showing contents for Basic

Â- Nothing Â Â Â gave 0

- Little Â Â Â gave 1

- Few Â Â Â Â Â gave 3

- Normal Â Â Â gave 4

- Many Â Â Â Â gave 6

- Lots Â Â Â Â gave 7

- Plentiful Â gave 9

- All Â Â Â Â Â gave 10

- Nothing Â Â Â gave 0
- Showing contents for Fine

Â- Nothing Â Â Â gave 0

- Little Â Â Â gave 3

- Few Â Â Â Â Â gave 6

- Normal Â Â Â gave 9

- Many Â Â Â Â gave 12

- Lots Â Â Â Â gave 15

- Plentiful Â gave 18

- All Â Â Â Â Â gave 20

- Nothing Â Â Â gave 0
- Showing contents for Masterwork
- Nothing Â Â Â gave 0

- Little Â Â Â gave 7

- Few Â Â Â Â Â gave 15

- Normal Â Â Â gave 22

- Many Â Â Â Â gave 30

- Lots Â Â Â Â gave 37

- Plentiful Â gave 45

- All Â Â Â Â Â gave 50

- Nothing Â Â Â gave 0
- Showing contents for Rare
- Nothing Â Â Â gave 0

- Little Â Â Â gave 9

- Few Â Â Â Â Â gave 18

- Normal Â Â Â gave 27

- Many Â Â Â Â gave 36

- Lots Â Â Â Â gave 45

- Plentiful Â gave 54

- All Â Â Â Â Â gave 60

- Nothing Â Â Â gave 0
- Showing contents for Exotic
- Nothing Â Â Â gave 0

- Little Â Â Â gave 12

- Few Â Â Â Â Â gave 24

- Normal Â Â Â gave 36

- Many Â Â Â Â gave 48

- Lots Â Â Â Â gave 60

- Plentiful Â gave 72

- All Â Â Â Â Â gave 80

- Nothing Â Â Â gave 0
- Showing contents for Ascended
- Nothing Â Â Â gave 0

- Little Â Â Â gave 18

- Few Â Â Â Â Â gave 36

- Normal Â Â Â gave 54

- Many Â Â Â Â gave 72

- Lots Â Â Â Â gave 90

- Plentiful Â gave 108

- All Â Â Â Â Â gave 120

- Nothing Â Â Â gave 0
- Showing contents for Legendary
- Nothing Â Â Â gave 0

- Little Â Â Â gave 22

- Few Â Â Â Â Â gave 45

- Normal Â Â Â gave 67

- Many Â Â Â Â gave 90

- Lots Â Â Â Â gave 112

- Plentiful Â gave 135

- All Â Â Â Â Â gave 150

- Nothing Â Â Â gave 0

I've added some command ingame which you can use to see how the system performs

sm_lucktest

sm_lucktest2

Example of sm_lucktest

Quote:>>> Simulating 10000 guard deaths <<<

CT dropped 4022 x Junk (rarity 40%)

CT dropped 1999 x Basic (rarity 20%)

CT dropped 1103 x Fine (rarity 11%)

CT dropped 0977 x Masterwork (rarity 10%)

CT dropped 0930 x Rare (rarity 10%)

CT dropped 0468 x Exotic (rarity 5%)

CT dropped 0286 x Ascended (rarity 3%)

CT dropped 0216 x Legendary (rarity 1%)

>>> Simulating 10000 container chances<<<

Loot amount with Nothing Â Â Â was found 2904 times (container chance 30%)

Loot amount with Little Â Â Â was found 2935 times (container chance 30%)

Loot amount with Few Â Â Â Â Â was found 2058 times (container chance 20%)

Loot amount with Normal Â Â Â was found 1007 times (container chance 10%)

Loot amount with Many Â Â Â Â was found 0493 times (container chance 5%)

Loot amount with Lots Â Â Â Â was found 0310 times (container chance 3%)

Loot amount with Plentifull Â was found 0093 times (container chance 1%)

Loot amount with All Â Â Â Â Â was found 0201 times (container chance 1%)

>>>Simulating opening bags <<<

Basic Â Â Â Â lootbag with Many Â Â Â Â chance gave 0006 materials

Rare Â Â Â Â lootbag with Many Â Â Â Â chance gave 0036 materials

Exotic Â Â Â lootbag with All Â Â Â Â Â chance gave 0080 materials

Junk Â Â Â Â lootbag with Little Â Â Â chance gave 0000 materials

Junk Â Â Â Â lootbag with Lots Â Â Â Â chance gave 0003 materials

Junk Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Rare Â Â Â Â lootbag with Normal Â Â Â chance gave 0027 materials

Basic Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Exotic Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Masterwork Â lootbag with Nothing Â Â Â chance gave 0000 materials

Junk Â Â Â Â lootbag with Few Â Â Â Â Â chance gave 0001 materials

Fine Â Â Â Â lootbag with Little Â Â Â chance gave 0003 materials

Junk Â Â Â Â lootbag with Little Â Â Â chance gave 0000 materials

Junk Â Â Â Â lootbag with Few Â Â Â Â Â chance gave 0001 materials

Junk Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Junk Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Basic Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Rare Â Â Â Â lootbag with Little Â Â Â chance gave 0009 materials

Rare Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Basic Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Ascended Â Â lootbag with Few Â Â Â Â Â chance gave 0036 materials

Basic Â Â Â Â lootbag with Nothing Â Â Â chance gave 0000 materials

Junk Â Â Â Â lootbag with Normal Â Â Â chance gave 0002 materials

Basic Â Â Â Â lootbag with Lots Â Â Â Â chance gave 0007 materials

Junk Â Â Â Â lootbag with Normal Â Â Â chance gave 0002 materials

I hope this clears some stuff up.

Nilo.